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Sogrape Impact Hack: Reinventing the future of the wine industry through Innovation

Sogrape Impact Hack: Reinventing the future of the wine industry through Innovation

The first edition featured more than 20 teams trying to respond to the challenge set by Sogrape to think about the future of the wine industry in a way that would generate a positive impact, leveraging innovative approaches in three key areas: new consumers, new products and new sustainable practices.

Espaço Casa Ferreirinha in Vila Nova de Gaia hosted a unique competition on 21 September that brought together creative and passionate minds, including students, professionals, entrepreneurs and wine enthusiasts, over the 12-hour course to try and revolutionise the wine industry and create a more promising future.

"This first edition of Sogrape Impact Hack exceeded our expectations and those of the partners who joined Sogrape in this unique competition. It was an excellent opportunity to discuss the industry's challenges and find innovative and creative solutions through an open platform that sought to reinvent the future of the wine industry and contribute to building Sogrape's next legacy, according to André Campos, Head of Strategy & Innovation at Sogrape. "This is yet another event that enables us to reinforce Sogrape's presence in the sector's innovation ecosystem and continue to strengthen our open innovation programme," he added.

Sogrape organised the Hackathon, which included the participation of around 20 Sogrape employees as mentors and judges, and awarded three teams with prizes of €1,500, €1,000 and €500, respectively, who will also have the opportunity to receive support to bring their concepts to life.

The 1st prize was awarded to the Techrocks project by students from the Faculty of Engineering at the University of Porto, who presented an application that allowed personalised recommendations using AI algorithms. The 2nd prize recognised the S4U project from the Faculty of Economics in Porto, which, through the "Zero Initiative", focused on the Product, Packaging and Place pillars, suggested the creation of a brand of disruptive, low-alcohol products aimed at young consumers. The third prize went to the For the WINe project, also by students from the Faculty of Engineering at the University of Porto, which presented an application that allows customers to share information and purchase history in exchange for prizes, offers, discounts and early access to new products.

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